Mar 03, 2006, 07:18 AM // 07:18
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#1
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Europe
Guild: KiSS
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Predicting the new FOTM build
Any1 have any idea? Since ranger bow attacks didn't get nerfed almost at all, i guess they are still in business even if only one order enchant is present. Barrage or the plain old spike with constant fw and winnow.
So let's hear it... what is still possible, what is now possible and what will be trandy in some days/weeks
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Mar 03, 2006, 07:21 AM // 07:21
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#2
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Ascalonian Squire
Join Date: Aug 2005
Location: Las Vegas
Guild: Force of Arms {FOA}
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maybe some kind of beast master ranger spike.....
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Mar 03, 2006, 07:24 AM // 07:24
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#3
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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It's kind of hard to say at the moment because there's going to be a bigger update next week (march 7th). I'd put my money on seeing more elementalist spikes and possibly something to do with mesmers (yes im guessing mesmers are gonna be the next "big thing")
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Mar 03, 2006, 07:26 AM // 07:26
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#4
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Flame Bait
Join Date: Mar 2005
Location: Mass
Profession: Mo/Me
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return of the Mo/Me Goodbye Mo/N
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Mar 03, 2006, 07:27 AM // 07:27
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#5
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Quote:
Originally Posted by OrangeArrow
return of the Mo/Me Goodbye Mo/N
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In terms of boon monks yes At least they didnt do anything to SS.
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Mar 03, 2006, 07:30 AM // 07:30
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#6
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Krytan Explorer
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Beastmaster Preassure build I have been working on gets helped a TON by this update. Buff to Fire + buff to Pets FTW!
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Mar 03, 2006, 07:35 AM // 07:35
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#8
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Wilds Pathfinder
Join Date: May 2005
Location: Port Orchard, WA
Guild: The Second Foundation: [TSF]
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Gee, maybe teams will start to make...balanced builds for HA.
Then again, maybe not.
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Mar 03, 2006, 07:36 AM // 07:36
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#9
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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I see no changes to the Blood necro spike. Got some buffs from the monk side though.
This build will most likely take HoH now.
GvG dunno yet.
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Mar 03, 2006, 07:37 AM // 07:37
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#10
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Frost Gate Guardian
Join Date: Feb 2006
Location: Southern California
Guild: Wizards Anomyous [WoA]
Profession: N/Me
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Yeah I hope there's no FoTM build coming up. Hopefully things will go smoothly and people will start accepting mesmers and necromancers other than order and tainted builds.
Although they nerfed IWAY, I bet people will still be using it regardless. It still has a 25% increased speed, so it's not totally shot.
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Mar 03, 2006, 07:37 AM // 07:37
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#11
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Draconic Rage Incarnate
Join Date: Apr 2005
Location: Iowa
Guild: Alphahive
Profession: R/A
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Looking in my crystal ball, I see....
Swords... lots of swords.
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Mar 03, 2006, 07:39 AM // 07:39
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#12
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Krytan Explorer
Join Date: Nov 2005
Profession: R/P
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Petway, Pet Spike... who knows.
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Mar 03, 2006, 07:48 AM // 07:48
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#13
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Frost Gate Guardian
Join Date: Feb 2006
Location: Southern California
Guild: Wizards Anomyous [WoA]
Profession: N/Me
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Whatever it is, it'll be fun to see, and funny to watch all the previous IWAYers jump on the new bandwagon.
"R8+ Mesmer Spike LFG"
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Mar 03, 2006, 07:50 AM // 07:50
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#14
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Quote:
Originally Posted by RaabTheGuru
Whatever it is, it'll be fun to see, and funny to watch all the previous IWAYers jump on the new bandwagon.
"R8+ Mesmer Spike LFG"
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"EMOTE TO JOIN!!!1"
dont you just love it
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Mar 03, 2006, 07:54 AM // 07:54
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#15
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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I'm thinking with the nerf to mend ailment we may see an increase in the number of mass degen via conditions.Then again I don't think they touched mend condition, it does the same thing but not able to target self. I'm not so sure on the new FOTM, but I like how the balances anet does keeps pvp ever changing. I also think we may see(for RA rather) an increase in strength based bull's charge warriors using swords to subdue kiters. Who knows though time will tell. After the AOE nerf I am glad to see the damage buffs for ele in the fire line.
Last edited by Moltov joss; Mar 03, 2006 at 08:00 AM // 08:00..
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Mar 03, 2006, 08:24 AM // 08:24
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#16
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Jungle Guide
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I think Bloodspike may take more of a hold.
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Mar 03, 2006, 08:32 AM // 08:32
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#17
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Forge Runner
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Well, practice stance got buffed, that means choking gas alone is possible to interrupt necro spike by him/herself. Unless those necro are willing to go mes or ele for the anti-interrupt, which would hinder their hall holding capablity.
Cry of furstration also make it pretty hard for them =/
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Mar 03, 2006, 08:56 AM // 08:56
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#18
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Jungle Guide
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dont see whats the big deal about blood spike
my balanced groups run through it like nothing
their spike is slow, easy for a good infuser to get and its easy to pressure/shutdown that within the first 45 seconds after a few failed spike attempts they are already playing defensively, ive even seen some put up fertile in defense ;/
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Mar 03, 2006, 04:00 PM // 16:00
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#19
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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the new fotm is already here and its blood spike
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Mar 03, 2006, 05:19 PM // 17:19
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#20
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Blood spike will be the new FOTM, altho i got a feeling that if its used anymore than it currently is, builds will start to take more counters for it, now that a warder isnt a must-have for IWAY protection theres more room to play.
Would be nice to see balanced teams return, but itll be the same as usual, people will just copy what they see winning halls, which is either necro spike or some lame "balanced" build with the equivilent of 8monks and 0dmg just used to sit on altars.
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